Monday, November 5, 2018

How to use Laptops as a WiFi HotSpot

1. Open command prompt as administrator
2.  Type Command

netsh wlan show drivers

check if "Hosted network supported : yes"

Note : if this shows no then it would not be possible to create WiFi Hotspot

netsh wlan set hostednetwork mode=allow ssid=<SSIDName> key=<8digitKey>

netsh wlan start hostednetwork

3. Open Control-Panel (small-icons)

ControlPanel > Network and Sharing Centre > Change adapter settings

Note : Here The local Are connection we created with ssid name would be seen , note down the lan number

RtClick on Ethernet ( wherever Internet is connected) and click on Properties
Open Sharing Tab
Check on the 1st 'Allow other network users to connect .... '
Choose the Newly created ssid Local Area Connection ##

Click Ok

4. Check wifi working in any other device ( Mobile / Tablet ...)

5. To stop

netsh wlan stop hostednetwork 
                     


Sunday, June 18, 2017

IndexBasedMFInvestments

Html + Js

Yesterday Previous Nifty
Data                            50ST :

Monday, June 23, 2014

Useful Links

C
1>  GCC Compilation Options :
http://www.thegeekstuff.com/2012/10/gcc-compiler-options/

2> 50 Linux Most Used Commands :
http://www.thegeekstuff.com/2010/11/50-linux-commands/

3>Compilation Steps :
http://www.thegeekstuff.com/2011/10/c-program-to-an-executable/

4>Make Utility :
http://www.thegeekstuff.com/2010/08/make-utility/

5>Memory Management ( Pointers) :
http://staff.um.edu.mt/csta1/courses/lectures/csa2060/c8a.html

6>Memory management :
http://shareprogrammingtips.com/c-language-programming-tips/structure-of-a-c-program-in-memory-how-heapstackdata-and-code-segments-are-stored-in-memory/

http://www.geeksforgeeks.org/memory-layout-of-c-program/

7> Dynamic Memory Allocation :
http://fresh2refresh.com/c/c-dynamic-memory-allocation/

7> Debugging in GCC -GDB- :
http://www.thegeekstuff.com/2010/03/debug-c-program-using-gdb/

Ping-Pong Game in C

Game : Ping-Pong Game
Language : C ( TURBO C Libraries used )

/*  Start of Code */
#include <stdio.h>
#include <conio.h>
#include <graphics.h>
#include <stdlib.h>
#include <bios.h>
#include <math.h>
#include <time.h>
#include <dos.h>
void game_status (int state);
int move_pad(int key);
void erase(int obj );
void ball_dynamix(void );
void play(void );
#define R_RIGHT 77 // Right_Arrow
#define R_LEFT 75 // Left_Arrow
#define R_UP 72 // Up_Arrow
#define R_DOWN 80 // Down_Arrow
#define QUIT   1 // (ESC)
#define L_RIGHT 32 //(D)
#define L_LEFT 30 //(A)
#define L_UP 17 //(W)
#define L_DOWN 31 //(S)
#define RESET 19 //(R)
#define INIT 0
#define UPDATE 10
#define X 3
#define Y 3
#define R_INIT_X_TOP 480
#define R_INIT_Y_TOP 215
#define R_INIT_X_BTM 482
#define R_INIT_Y_BTM 265
#define L_INIT_X_TOP 156
#define L_INIT_Y_TOP 215
#define L_INIT_X_BTM 158
#define L_INIT_Y_BTM 265
#define BALL_X_POS 319
#define BALL_Y_POS 240
#define SPEED_X 3
#define SPEED_Y 3

struct ball
{
int x_new;
int x_old;
int x_speed;
int y_new;
int y_old;
int y_speed;
}b;
struct pad
{
int cur_x_top;
int cur_y_top;
int cur_x_btm;
int cur_y_btm;
}r,l;

int dirn,l_score=0,r_score=0;
char ballpos[20],r_skor[10],l_skor[10];
void main()
{
   /* request autodetection */
   int gdriver = DETECT, gmode, errorcode;
   int mid_x = getmaxx()/2,mid_y = getmaxy()/2; // mid_x = 239.5 , mid_y = 319.5
   printf("X = %d, Y = %d",mid_x,mid_y);
   /* initialize graphics mode */
   initgraph(&gdriver, &gmode, "\\tc\\bgi");
   /* read result of initialization */
   errorcode = graphresult();
   if (errorcode != grOk)    /* an error occurred */
   {
      printf("Graphics error: %s\n", grapherrormsg(errorcode));
      printf("Press any key to halt:");
      getch();
      exit(1);               /* return with error code */
   }

  game_status(INIT);
  play();
  getch();
  closegraph();
}
void game_status(int state)
{
   srand(time(NULL));  // Seed ONCE
   dirn = rand()%10;
   if (state == INIT)
   {
  /* Draw the Net */
  setfillstyle(XHATCH_FILL, BLUE);
  bar(317,30,320,449);
  /* Draw the Pitch Borders */
  setcolor(WHITE);
  rectangle(20,30,619,449);
  /* Display Instructions & Other Texts */
  outtextxy (25,20,"Press ESC to exit game");
  outtextxy (25,452,"Player-1 :");
  outtextxy (515,452,"Player-2 :");
  /* Create Ball */
  setfillstyle(SOLID_FILL, BLUE);
  fillellipse(BALL_X_POS,BALL_Y_POS,3,3);
   b.x_new = BALL_X_POS;
   b.y_new = BALL_Y_POS;
   b.x_old = BALL_X_POS;
   b.y_old = BALL_Y_POS;
   b.x_speed = SPEED_X;
   b.y_speed = SPEED_Y;
   if ( dirn == 2)
   {
   b.y_speed = 0;
   printf("IN-2");
   }
   if (dirn == 7)
   {
   b.y_speed = 0;
   printf("IN-7");
   }  
 
  /* Draws Right & Left Pad*/
  setfillstyle(SOLID_FILL, GREEN);
  bar(R_INIT_X_TOP,R_INIT_Y_TOP,R_INIT_X_BTM,R_INIT_Y_BTM);
  bar(L_INIT_X_TOP,L_INIT_Y_TOP,L_INIT_X_BTM,L_INIT_Y_BTM);
  /* Initialise The Pads */
   r.cur_x_top = R_INIT_X_TOP;
   r.cur_y_top = R_INIT_Y_TOP;
   r.cur_x_btm = R_INIT_X_BTM;
   r.cur_y_btm = R_INIT_Y_BTM;
   l.cur_x_top = L_INIT_X_TOP;
   l.cur_y_top = L_INIT_Y_TOP;
   l.cur_x_btm = L_INIT_X_BTM;
   l.cur_y_btm = L_INIT_Y_BTM;
   }
    if ( state == RESET )
   {
    erase(0);
erase(1);
erase(2);
game_status(INIT);
   }
     if ( state == QUIT )
   {
    exit(0);
   }
}
int move_pad(int key)
{
switch(key)
{
case R_LEFT:
if (r.cur_x_top > 325)
{
erase(1);
setfillstyle(SOLID_FILL, GREEN);
bar(r.cur_x_top-X,r.cur_y_top,r.cur_x_btm-X,r.cur_y_btm);
r.cur_x_top -= X;
r.cur_x_btm -= X;
}
break;
case R_RIGHT:
if (r.cur_x_btm > 315 && r.cur_x_btm <610)
{
erase(1);
setfillstyle(SOLID_FILL, GREEN);
bar(r.cur_x_top+X,r.cur_y_top,r.cur_x_btm+X,r.cur_y_btm);
r.cur_x_top += X;
r.cur_x_btm += X;
}
break;
case R_UP:
if (r.cur_y_top > 35)
{
erase(1);
setfillstyle(SOLID_FILL, GREEN);
bar(r.cur_x_top,r.cur_y_top-Y,r.cur_x_btm,r.cur_y_btm-Y);
r.cur_y_top -= Y;
r.cur_y_btm -= Y;
}
break;
case R_DOWN:
if (r.cur_y_btm < 445)
{
erase(1);
setfillstyle(SOLID_FILL, GREEN);
bar(r.cur_x_top,r.cur_y_top+Y,r.cur_x_btm,r.cur_y_btm+Y);
r.cur_y_top += Y;
r.cur_y_btm += Y;
}
break;
case L_LEFT:
if (l.cur_x_top > 23)
{
erase(2);
setfillstyle(SOLID_FILL, GREEN);
bar(l.cur_x_top-X,l.cur_y_top,l.cur_x_btm-X,l.cur_y_btm);
l.cur_x_top -= X;
l.cur_x_btm -= X;
}
break;
case L_RIGHT:
if (l.cur_x_btm > 20 && l.cur_x_btm < 310 )
{
erase(2);
setfillstyle(SOLID_FILL, GREEN);
bar(l.cur_x_top+X,l.cur_y_top,l.cur_x_btm+X,l.cur_y_btm);
l.cur_x_top += X;
l.cur_x_btm += X;
}
break;
case L_UP:
if (l.cur_y_top > 30)
{
erase(2);
setfillstyle(SOLID_FILL, GREEN);
bar(l.cur_x_top,l.cur_y_top-Y,l.cur_x_btm,l.cur_y_btm-Y);
l.cur_y_top -= Y;
l.cur_y_btm -= Y;
}
break;
case L_DOWN:
if ( l.cur_y_btm < 445)
{
erase(2);
setfillstyle(SOLID_FILL, GREEN);
bar(l.cur_x_top,l.cur_y_top+Y,l.cur_x_btm,l.cur_y_btm+Y);
l.cur_y_top += Y;
l.cur_y_btm += Y;
}
break;
}
return 1;
//printf("R:%d:%d:%d:%d\n",r.cur_x_top,r.cur_y_top,r.cur_x_btm,r.cur_y_btm);
}
void erase(int obj)
{
  if ( obj== 0)  // Erase Ball
  {
   b.x_old = b.x_new;
   b.y_old = b.y_new;
   setcolor (BLACK);
   setfillstyle(SOLID_FILL, BLACK);
   fillellipse(b.x_new,b.y_new,3,3);
   }
  if ( obj== 1)  // Erase Right Paddle
  {
   setfillstyle(SOLID_FILL, BLACK);
   bar(r.cur_x_top,r.cur_y_top,r.cur_x_btm,r.cur_y_btm);
  }
  if ( obj== 2)  // Erase Left Paddle
  {
   setfillstyle(SOLID_FILL, BLACK);
   bar(l.cur_x_top,l.cur_y_top,l.cur_x_btm,l.cur_y_btm);
  }
}
void play(void )
{
int move;
while (1)
{

  delay (20); // Reduce game speed to human playable level
       if (inportb (0X60) == R_RIGHT)  move_pad (R_RIGHT);
       if (inportb (0X60) == R_LEFT)   move_pad (R_LEFT);
       if (inportb (0X60) == R_UP)     move_pad (R_UP);
       if (inportb (0X60) == R_DOWN)   move_pad (R_DOWN);
  if (inportb (0X60) == L_RIGHT)  move_pad (L_RIGHT);
       if (inportb (0X60) == L_LEFT)   move_pad (L_LEFT);
       if (inportb (0X60) == L_UP)     move_pad (L_UP);
       if (inportb (0X60) == L_DOWN)   move_pad (L_DOWN);
  if (inportb (0X60) == RESET)    game_status(RESET);
  if (inportb (0X60) == QUIT)     game_status(QUIT);
  ball_dynamix();
  setfillstyle(XHATCH_FILL, BLUE);
  bar(317,30,320,449);
 }
}
void ball_dynamix()
{
   erase(0);
   switch (dirn)
   {
    case 0: case 1: // RIGHT-UP
b.x_new = b.x_new + b.x_speed;
b.y_new = b.y_new - b.y_speed;
break;
case 2: // RIGHT
b.x_new = b.x_new + b.x_speed;
    b.y_new = b.y_new + b.y_speed;
break;
    case 3: case 4: // RIGHT-DOWN
b.x_new = b.x_new + b.x_speed;
b.y_new = b.y_new + b.y_speed;
break;
case 5: case 6: // LEFT-UP
b.x_new = b.x_new - b.x_speed;
b.y_new = b.y_new - b.y_speed;
break;
case 7: // LEFT
b.x_new = b.x_new - b.x_speed;
b.y_new = b.y_new + b.y_speed;
break;
case 8: case 9: // LEFT-DOWN
b.x_new = b.x_new - b.x_speed;
    b.y_new = b.y_new - b.y_speed;
break;
}
   setfillstyle (SOLID_FILL,GREEN); // Display New postion.
   fillellipse ( b.x_new, b.y_new , 3,3);
   if ( b.y_new - 3 < 35 ) b.y_speed = -b.y_speed; // Reflect From Top
   if ( b.y_new + 3 > 445 ) b.y_speed = -b.y_speed; // Reflect From Bottom
   if ( b.x_new - 3 < 25 ) // Reflect From Left
   {
   b.x_speed = -b.x_speed;
   l_score++;
   }
   if ( b.x_new + 3 > 615 ) // Reflect From Right
   {
   b.x_speed = -b.x_speed;
   r_score++;
   }
 
// Deflect Left UP
   if  ((b.y_new >= l.cur_y_top && b.y_new <= l.cur_y_btm-35 ) && (b.x_new >= l.cur_x_top - 6 && b.x_new <= l.cur_x_btm + 6))
    {
b.x_speed = -b.x_speed;
b.y_speed = -2;
}
// Deflect Left Straight
if  ((b.y_new >= l.cur_y_top+15 && b.y_new <= l.cur_y_btm-15 ) && (b.x_new >= l.cur_x_top - 6 && b.x_new <= l.cur_x_btm + 6))
    {
b.x_speed = -b.x_speed;
}
// Deflect Left DOWN
   if  ((b.y_new >= l.cur_y_top+35 && b.y_new <= l.cur_y_btm ) && (b.x_new >= l.cur_x_top - 6 && b.x_new <= l.cur_x_btm + 6))
    {
b.x_speed = -b.x_speed;
b.y_speed = 2;
}

// Deflect Right UP
   if  ((b.y_new >= r.cur_y_top && b.y_new <= r.cur_y_btm-35 ) && (b.x_new >= r.cur_x_top - 6 && b.x_new <= r.cur_x_btm + 6))
    {
b.x_speed = -b.x_speed;
b.y_speed = -2;
}
// Deflect Right Straight
   if  ((b.y_new >= r.cur_y_top+15 && b.y_new <= r.cur_y_btm-15 ) && (b.x_new >= r.cur_x_top - 6 && b.x_new <= r.cur_x_btm + 6))
       {
b.x_speed = -b.x_speed;
}
// Deflect Right DOWN
   if  ((b.y_new >= r.cur_y_top+35 && b.y_new <= r.cur_y_btm ) && (b.x_new >= r.cur_x_top - 6 && b.x_new <= r.cur_x_btm + 6))
    {
b.x_speed = -b.x_speed;
b.y_speed = 2;
}
 }
/*  End of Code */

                     ENJOY!!!!!

Sunday, June 1, 2014

Matlab Useful Commands


Commands Purpose
General Ver Gets Details of all the toolbox installed with version #'s
  Version MATLAB Version Running
  clc Clear Command Window
  clear all Clear complete workspace
  clear variable Clears the variable specified
  Exit  Exits from matlab
  Quit  
  Ctrl + C Stop the current execution ( in Command window )
  lookfor Search for similar commands
     
Workspace who Shows variable names in the currently available workspace
  whos Shows variable names & Details in the currenty available workspace
  exist Check for existence of the variable in the workspace
  save filename Save as filename.mat to disk
  Load filename Load filename.mat from disk
     
Variables Global Declares variable as global
  persistent Defines a persistent variable ( static )
  a = [ 1 , 2 ,3 ] Create Row Matrix
  a = [ 1  2 3 ]  
  b = [ 1; 2; 3 ] Creates Column Matrix
  c = [1 2 3 ; 4 5 6 ; 7 8 9] Creates a 3*3 Matrix
     
Directory / System Dir Lists contents of Current Directory
  cd newdir Change directory  newdir
  cd .. Goes to current directorie's parent directory
  mkdir newdir creates a new directory newdir
  rmdir newdir Deletes directory newdir
  rmdir ('newdir','s') Deletes directory newdirand any folders inside recursively
  delete newfile delete's the file newfile
  pwd Displays the current working directory
  date displays the current system date
  type newfile Display the contents of newfile
  what Lists all the matlab files in the current directory
  diary  Switches on/off the diary for recording contents of the command window
     

Wednesday, January 1, 2014

Bit Operations

Useful C Programs
1> Bit Operations
          Set , Clear, Check bit.

#include<stdio.h>.
void showbit(int);
int setbit(int,int);
int clearbit(int,int);
int rtshift(int,int);
int lfshift(int,int);
int checkbit(int,int);
int dectohex(int);
int bintohex(int);
int main()
{
    int a,b,value;
    value =(10);
    printf("%d:\n",value);
    showbit(value);
    a = rtshift(value ,2);
    printf("%d:\n",a);
    showbit(a);
    b = lfshift(value ,2);
    printf("%d:\n",b);
    showbit(b);
    checkbit(value,1)? printf("Bit Set"):printf("Bit Clear");
    return 0;
}
void showbit(int a)
{
    int i,d=0;
    for(i=31;i>=0;i--)
    {
     if(!(a &(1<<i)))
     {
      printf("0");
      d++;
     }
      else
     {
      printf("1");
      d++;
     }
     if (d == 4)
     {
     printf(" ");
     d=0;
     }
    }
 printf("\n");

//Simpler way for above
//!(a &(1<<i))?printf("0"):printf("1");
}
int rtshift(int val,int rtshft)
{
return (val>>rtshft);
}
int lfshift(int val,int lfshft)
{
return (val<<lfshft);
}

int setbit(int val,int pos)
{
    return (val|(1<<pos));
}
int clearbit(int val,int pos)
{
    return (val&=~(1 << (pos-1)));
}
int checkbit(int val,int pos)
{
    return (val & (1<<pos));
}

Wednesday, January 16, 2013

C Reference Notes

Contents

1. Introduction to C..
2. C Fundamentals.
2.1.       Program Structure.
2.2.      Character Set
2.3.       Identifiers
2.4.       Keywords.
2.5.       Constants.
2.6.       Variables
2.7.       Comments.
2.8.       Expressions and Operators.
2.8.1.    Arithmetic Operators.
2.8.2.       Assignment Operators
2.8.3.       Relational Operators.
2.8.4.       Logical Operators.
2.8.5.       Bitwise Operators.
2.8.6.       Memory Access Operators.
2.8.7.       Other Operators.

3.        Data Types.
3.1.       Predefined Data Types.
3.2.       Derived Data Types.
3.2.1.    Array
3.2.2.    Structure
3.2.3.    Union.
3.2.4.    Enumerator
3.3.       Range for Data Types.

4.        Type Modifier
4.1.       Signed.
4.2.       Unsigned.
4.3.       Long.
4.4.       Short

5.        C Memory Map..
5.1.       Stack.
5.2.       Heap.
5.3.       Global Variables.
5.4.       Program code.

6.        Scope..
6.1.       Function prototype scope.
6.2.       Function scope.
6.3.       Block scope.
6.4.       File scope.

7.        Storage Class Specifier.
7.1.       Automatic.
7.2.       Static.
7.3.       Register
7.4.       Extern.

8.        Type Qualifier.
8.1.       Const
8.2.       Volatile.

9.        Program Control Statements.
9.1.       Decision/Selection Statements.
9.1.1.    If Else.
9.1.2.    If Else if ladder
9.2.       Jump Statements.
9.2.1.    Break;
9.2.2.    Continue;
9.2.3.    Exit()
9.2.4.    Return.
9.2.5.    Goto.
9.3.       Looping/Iterative Statements.
9.3.1.    For
9.3.2.    While.
9.3.3.    Do-While.

10.      Functions.
10.1.     Call by Reference.
10.2.     Call by Value
10.3.     Return types for a function.
10.4.     Recursion.

11.      I/O Console..
11.1.     Printf()
11.2.     Scanf()
11.3.     Getchar()
11.4.     Putchar()

12.      Pointers.
12.1.     Variable Pointer
12.2.     Function Pointer

13.     Preprocessor Directives.
13.1.     #define :
13.2.     #error
13.3.     #include.

13.4.     Conditional compilation.
13.4.1.   #if …. #else…..#endif.
13.4.2.   #ifdef.
13.4.3.   #ifndef.
13.4.4.   #pragma.

14.      Dynamic Memory Allocation..
14.1.     Malloc()
14.2.     Calloc()
14.3.     Free()

15.      Command Line Arguments.
16.      File I/O..
16.1.     Fclose.
16.2.     Feof.
16.3.     Ferror
16.4.     Fflush.
16.5.     Fgetc.
16.6.     Fgetpos.
16.7.     Fgets.
16.8.     Fopen.
16.9.     Fprintf.
16.10.    Fputs.
16.11.    Fread.
16.12.    Freopen.
16.13.    Fscanf.
16.14.    Fseek.
16.15.    Fsetpos.
16.16.    Ftell
16.17.    Fwrite.

17.      Library Functions.
17.1.     Getc.
17.2.     Getchar
17.3.     Perror
17.4.     Printf.
17.5.     Putc.
17.6.     Putchar
17.7.     Puts.
17.8.     Remove.
17.9.     Rename.
17.10.    Rewind.
17.11.    Scanf.
17.12.    Setbuf.
17.13.    Setvbuf.
17.14.    Snprintf.
17.15.    Sprint
17.16.    Sscanf.
17.17.    Tmpfile.
17.18.    Tmpnam...
17.19.    Ungetc.
17.20.    Vprintf.
17.21.    Vfprintf.
17.22.    Vsnpfintf.
17.23.    Vscanf.
17.24.    Vfscanf.
17.25.    Vsscanf.

18.      String & Character functions.
18.1.     Isalnumt
18.2.     Isalpha.
18.3.     Isblank.
18.4.     Iscntrl
18.5.     Isdigit
18.6.     Isgraph.
18.7.     Islower
18.8.     Isupper
18.9.     Isprint
18.10.    Ispunct
18.11.    Isspace.
18.12.    Isxdigit
18.13.    memchr
18.14.    memcmp.
18.15.    memcpy.
18.16.    memmove.
18.17.    memset
18.18.    strchr
18.19.    strcat
18.20.    strcmp.
18.21.    strcoll
18.22.    strcpy.
18.23.    strcspn.
18.24.    strerror
18.25.    strlen.
18.26.    strncat
18.27.    strncmp.
18.28.    strncpy.
18.29.    strpbrk.
18.30.    strrchr
18.31.    strspn.
18.32.    strstr
18.33.    strtok.
18.34.    strxfrm...
18.35.    tolower
18.36.    toupper

19.      Data Structures.
19.1.     Stack.
19.2.     Queue.
19.3.     Linked list

20.      Algorithms.
20.1.     Sorting.
20.1.1.      Bubble sort
20.1.2.      Insertion sort
20.1.3.      Selection sort

20.2.     Insertion.
20.3.     Deletion
20.4.     Searching.
20.4.1.      Linear search.
20.4.2.      Binary search.

21.      Simple Applications.
21.1.     Palindrome Number
21.2.     Armstrong Number
21.3.     Fibonacci Series.
21.4.     Swapping.
21.5.     Prime numbers.
21.6.     Reverse string/numbers.

22.       Compilation steps.


1. Introduction to C

The programming language C was developed in the 1970s by Dennis Ritchie at AT & T Bell Labs
C is a Middle level language
C is a Structured Language
C is Highly Portable
Designed for Compilation


2. C Fundamentals

2.1.  Program Structure

/*Program to add 2 numbers*/      // Comments
#include <stdio.h>                // Pre-Processor Directives
#include “add.h”
Int sum(int a,int b)          // Function Definition/Prototype
Int main()                     // Main Function
{                                                               
Int a,b;                                                       // Variable Declaration
Int Res = 0 ;                                              //Variable Declaration + Initialization
Printf(“Enter 2 Numbers:”);
Scanf(“%d%d”,&a,&b);
Res =sum( a,b);                   // Function Call
Printf(“\nThe Sum = %d”,Res);
Return 0;                                                   //Returns to Main Function
}
Int Res(int x,int y)             // Function Definition
{
Return(x+y);                      //Return to Function res
}


2.2. Character Set                                                            

Alphabets
 A-Z , a-z
 26 Upper + 26 lower Case

Digits
 0 - 9
  10 Digits

Special Symbols
 !@#$%^&*..
 29 Special Characters

White Spaces
 Space, Horizontal/vertical Tab, newline
 5 white spaces

Escape Sequence
 \n - Newline
\b - Baskspace
\r - Carriage Return
\t - Horizontal Tab
\v - Vertical Tab
  
Trigraph Sequence
 ‘??=’ for #

2.3.      Identifiers

Identifiers are names of Variables, functions, macros, types etc .
Rules :     
a) First Letter of an identifier should be a letter
b) Can use only _ in special character.
c) They are Case_Sensitive.
d) only first 31 character of an identifier is significant
e) Should not use Keywords as they are reserved

2.4.      Keywords

Keywords are words that have special meaning to the compiler. 32 in number as defned in c89 Eg:
Auto                    enum               restrict             unsigned
break                    extern              return               void
case                      float                 short                volatile
char                      for                   signed             while
const                    goto                 sizeof               _Bool(*)
continue               if                      static               _Complex(*)
default                 inline(*)           struct              _Imaginary(*)
do                        int                    switch             union
double                  long                 typedef                        else                register

2.5.      Constants

Constants can be Primary or Secondary

Primary Constants can be (Integer Constants, Real Constants, Character Constants )

a) Integer Constant Can be represented as follows
                 (Base-10) Decimal Constants(Begins without a 0) eg: 1934
                 (Base-8) OctalConstants(Begins with 0) eg: 012
                 (Base-16) HexadecimalConstants(Begins with 0X/0x) eg: 0x12A/0x12a

b) Real Constants
                                    eg: 2.35, -3.42, 0.128, 3.12e7, -0.25E24

c) Character Constant (Single digit/letter/symbol in single quotes)
eg: ‘A’, ‘e’ , ‘5’, ‘$’

Secondary Constants are (Array, Pointer, Enumerator, Union….)

2.6.      Variables

Variables are names given to memory location. Rules are similar to identifier.

2.7.      Comments

Comments are used to give readability/ understanding to the program eg:

// This is a single line comment    <- used for single line comment

/* This is a block
 or multiline comment */              <- Multiline comment

2.8.  Expressions and Operators

An expression is the combination of operators and operands. Operators are of the following type. It can be classified as number of operands used
Unary Operator: One Operand only Required eg: -5, &a
Binary Operator: Two Operands required eg:  a+b, c%2
Ternary Operator: Three Operands required ?: eg (a>2)?c= 1:c=2;

They can also be classified as follows

2.8.1.   Arithmetic Operators

Used for arithmetic operations
+  (Addition)                     2+5 = 7
-          (Subtraction)              8-3 =5
*  (Multiplication)            4*3 = 12
/  (Division)                      7/2 = 3 (int) , 7/2 = 3.5 (Float) [Quotient]
% (Modulus)                    7/2 = 1 , 6/3=0 [Remainder]

Precedence of operators are as follows BODMAS(Brackets of Division Multiplication Additon Subtraction)

2.8.2.                    Assignment Operators

Used to assign some value to lvalue (can be simple and compound)

c = x          Simple Assignment                              Assign the value x to c
c+=x          Compound Assignment                 c = c+x   (Instead of + we can use -,* etc)

2.8.3.                    Relational Operators

Used for comparison which yields 1 if true and 0 if false eg:

<                Less Than
>                Greater Than
<=              Less Than OR Equal to
>=              Greater Than OR Equal to
!=               Not Equal to
==              Equivalent

2.8.4.                    Logical Operators
The Logical operators can be used to combine the results of several comparison expressions into one logical expression.

 
OPERATOR
SYMBOL
EXPRESSION
RESULT
AND
&&
x &&y
0 if x or y is 0
OR
||
x||y
1 if x or y is 1
NOT
!
!x
1 if x=0, 0 if x=1

      The Left side of logical operators are always evaluated first.

  

2.8.5.                    Bitwise Operators
Used for bitwise operation
And                       x & y               1, if both x & y are 1
Or                          x | y                 1,If any x or y are 1
Xor                        x ^ y                1, if x and y are different
Not                        ~ x                   1,if x =0, 0 , if x=1
Shift Left              x << y              Each bit in x is shifted y positions to the left (Multiplication)
Shift Right            x>>y                Each bit in x is shifted y positions to the right (Division)

2.8.6.                    Memory Access Operators

&                     Address of                              &x
*                      Indirection                              *x
[ ]                     Array Element                         x[i]
.                       Member of a

Structure/Union                      s.x                     x Member of structure s
Structure/Union                      s->x                    x Member of structure s (When s is a pointer to a  structure)       

2.8.7.                    Other Operators

( )                     Function call
(type)               Cast
(size of)           Size in Bytes
?:                     Conditional Evaluation
,                       Sequence Operator


3.  Data Types

3.1.      Predefined Data Types

Data Types define how much space does a variable take in memory, the range of data it can handle and the type of data. The Predefined Data types are as follows

Integer (int) – Used to store integer type data (15,80…). Storage dependent on the microprocessor user (16 Bit, 32 Bit).

Character(char) – Single character stored. 1 Byte
Floating Point (float) – Decimal Numbers (12.23) . use #include<float.h> . 4 Bytes
Double Precision floating point (double)-  8 Bytes
Void – Used for functions that does not
1) Take in any value
2) Does not return any value